#ifndef SAVEHER_H
#define SAVEHER_H

#include <QWidget>
#include<qstring.h>
#include "encounter.h"

namespace Ui {
class saveher;
}

class saveher : public QWidget
{
    Q_OBJECT

public:
    explicit saveher(QWidget *parent = nullptr);
    ~saveher();

private:
    Ui::saveher *ui;
    encounter *e;
    QPixmap qh[100];
    QString dialog[100]={"test",
                         "让一切重新开始...",
                         "我能够改变什么吗?",
                         "",
                         "必须跳出循环才行，我得找到一条不一样的出路。",
                         "似乎有什么和第一次玩时不一样了，比如...失效的按钮？",
                         "为什么有时候会突然出现音乐...",
                         "是在暗示着什么吗？",
                         "...mapclearcheck(){...}//清空...",
                         "",
                         "...",
                         "...Available network detected...",
                         "...Saving data...copying...",
                         "...Uploading...Failed...必须..破...规则...",
                         "...飞...应该...",
                         "map[airshipx[i]+10+resolution][airshipy[i]...",
                         "...new...game1...触发...",
                         "...Breaking array limit...error:...game1...",
                         "....clean...build...",
                         "...warning:...fly...gate...star...",
                         "......",
                         "resolution++;",
                         "......",
                        };

protected:
    void paintEvent(QPaintEvent *event);

private slots:
    void on_nextpushButton_clicked();

};

#endif // SAVEHER_H
